DeviceJockey Guide

Commands and Events

Commands send actions to your environment. Events bring information back to your items.

Commands →

Control devices and applications.

Commands are assigned to actions on an item. A button can send a command when you tap it. A slider or rotary control can send commands while you change its value. The selected interface determines which commands are available and where they are sent.

← Events

Reflect changes on your panel.

Events control items with information received from devices, applications, or DeviceJockey itself. An event can move a slider, change a label, or switch a button light on and off. The selected interface determines which events are available.

Two directions

Build controls that stay in sync.

1

User interaction

You tap a button or move a control.

2

Command →

The item sends an action through its interface.

3

External change

The device or application reports its current state.

4

← Event

The panel item updates to reflect that state.

Use feedback whenever possible.

Commands control the target. Events help the panel show what actually happened.

Continue with Templates →